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AI Insights · Timothy · October 2024

Top 5 Historical Games on Unified Platform in Australia Q3 2024

Explore the performance of the top 5 historical games in Australia during Q3 2024, with insights into downloads, revenue, and active users.

Top 5 Historical Games on Unified Platform in Australia Q3 2024

In the third quarter of 2024, the top historical games on the unified platform in Australia showcased diverse performance metrics, as reported by Sensor Tower. Here's a closer look at each game's trends in downloads, revenue, and active users.

Royal Match from Dream Games saw a progressive increase in revenue, peaking at approximately $628K in the final week of September. Downloads fluctuated throughout the quarter, with a notable peak reaching 22.2K in the week of August 12. The game maintained a strong user base, with weekly active users increasing from 352K to 407K by the end of September.

Rise of Kingdoms by Lilith Games experienced a peak in revenue of around $129K during the week of September 23. Downloads witnessed a gradual decline from an initial 2.7K to 2.7K by the end of September. Meanwhile, weekly active users fluctuated, ending the quarter at 7.6K.

1945 - Airplane shooting game from ONESOFT GLOBAL PTE. LTD. recorded modest revenue variations, with a peak of $2.8K in the week of September 23. Downloads showed a slight decline over the quarter, starting at 2.3K and ending at 1.8K. The game's active users remained relatively stable, concluding the quarter with approximately 7.3K weekly active users.

Western Sniper: Wild West FPS by AI Games FZ displayed minimal revenue activity, with a small increase towards the end of September. Downloads showed variability, peaking at 4.4K during the week of September 23. Active users increased from 6.9K at the beginning of the quarter to 9K by the end of September.

Viking Rise: Valhalla from IGG.COM saw its revenue reach a high of $30.7K in late August. Downloads experienced a spike of 3.5K in the week of August 12 before settling around 1K by the end of September. Weekly active users peaked in early August at 18.2K, gradually declining to 14.2K by the end of the quarter.

These insights into the performance of historical games in Australia during Q3 2024 highlight the dynamic nature of the gaming industry. For more detailed data and analysis, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: October 2024